The party returns to the chilled lowered caverns. Scouting ahead, the next cavern looked clear. But to the groups surprise two driders and a cultist were lying in wait. The driders prove to be difficult foes, mixing melee, spells, and climbing on the walls into their tactics. Rubbish attempts a spectacular maneuver to jump down on the cultist, but tragically misses (e.g. rolls a '1'). Things are tough, as the driders maneuverability helps them maintain the upper hand. The cultist falls first, as he is simply the easiest target to pummel. The party catches a couple of lucky breaks and one of the driders dies, making the last several round a game of whack the spider.
Triumphant, the band of adventurers enters a large cavern filled with whirring noises, metal boxes with blinking lights. Giant glass tubes contain what look like pickled dwarves floating in a eerie green viscous liquid. Lars cries out, "Finally!", when he sees the Emkrah bashing itself against some invisible barrier. Two ESUs (that's Entropic Shadow Unchosen) are attacking the Emkrah, while on the other side of the barrier, five CTDs (Chaos-technology infused dwarf zombies), fire their last round of zero pistols shots at the Emkrah, which have no effect.
Three more cultists, though not in yellow robes, work in the background. The humpback tiefling alchemist yells to the back of the cavern, "Master! They're here!". An old cranky voice yells back, "Gah! How am I supposed to work in these conditions?!?!". The four armed associate, in a finely tailored gold and white suit, with a shiny mithral breastplate, calmly responded "Egor is right Zed. The outsiders are also coming soon. We must prepare to go."
Zed curses loudly from the back, with some loud bangs and thuds. "OK, I'm shutting the reactor down. Damn, I was so close this time." Egor runs to several lab tables with alchemical equipment on them and starts sweeping everything into his portable hole." The party reacts and starts attacking the ESUs to clear them away from the Emkrah. Lars stashes the potion on Eddies now broken body, "It's time buddy, it's almost over." Eddie smiles, mentally broken as well after days of being tended to by the undead ettin, not really aware of what is going on.
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continued on: Egor, get my notes. Part 2. 1/11/15 Post.
Sunday, December 28, 2014
Friday, December 19, 2014
Gnolls to the left of me, Dwarves to the right.
Returning to the passage down, three wraith emerge out of a nearby well. As the party battles the dark undead, an Entropic Shadow Unchosen (ESU) comes up from the party and engages in combat. The rascally adventurers overcome their adversaries and head out.
In a high-domed cavern, with an inexplicable breeze, more wraiths and three ESUs, not sure if they've been detected by a patrol or not, the group quickly dispatches the vile creatures and make it to the passage down.
Descending into the lower caverns, the air gets much colder, requiring warmer clothing. The group creeps along to a main hall with a large ramp, loading gear, surrounded by a dozen headless statues. The party dwells for but a moment, before moving on into a side corridor at Rubbish's suggestion. In the side corridor there are two of the chaos-technology infused dwarf zombies (CTD), one shadow entropic unchosen, and a yellow robed cultist.
The party prepares for combat, and sends Kushii in invisibly, to get the drop on the cultist. Luce and Billy are to take out the CTDs and ESUs. Lars is general support and chief eater of cheese. As the plan unfolds, Kushii avoids the CTDs and their supernatural senses and gets the drop on the Cultist. Her attack, however, misses wildly (read epic '1' failure). Turning visible, is the signal that everyone else engages in combat. The battle is slow, Luce takes a lot of punishment holding the line with the ESU and a CTD. The party grinds down the opposition eventually, and Kushii finds out that the Cultist had some kind of protective field around him.
After the brutal encounter, the party retreats and regroups, for another foray into the deeper caverns.
==========
Session Characters: Kushii, Lars, Luce, Billy
Session XP: 5400 XP
Session Loot: 3 masterwork warhammers, 3 masterwork chain mail, 3 masterwork steel heavy shield, 3 zero pistols (4 charges each), 2 bang grenades, +1 mithral agile breastplate, +1 darkwood heavy wooden shield, +1 keen shock adamantine rapier, masterwork cold iron morningstar, handy haversack, alchemist's lab, cleric's kit, 200 GP.
In a high-domed cavern, with an inexplicable breeze, more wraiths and three ESUs, not sure if they've been detected by a patrol or not, the group quickly dispatches the vile creatures and make it to the passage down.
Descending into the lower caverns, the air gets much colder, requiring warmer clothing. The group creeps along to a main hall with a large ramp, loading gear, surrounded by a dozen headless statues. The party dwells for but a moment, before moving on into a side corridor at Rubbish's suggestion. In the side corridor there are two of the chaos-technology infused dwarf zombies (CTD), one shadow entropic unchosen, and a yellow robed cultist.
The party prepares for combat, and sends Kushii in invisibly, to get the drop on the cultist. Luce and Billy are to take out the CTDs and ESUs. Lars is general support and chief eater of cheese. As the plan unfolds, Kushii avoids the CTDs and their supernatural senses and gets the drop on the Cultist. Her attack, however, misses wildly (read epic '1' failure). Turning visible, is the signal that everyone else engages in combat. The battle is slow, Luce takes a lot of punishment holding the line with the ESU and a CTD. The party grinds down the opposition eventually, and Kushii finds out that the Cultist had some kind of protective field around him.
After the brutal encounter, the party retreats and regroups, for another foray into the deeper caverns.
==========
Session Characters: Kushii, Lars, Luce, Billy
Session XP: 5400 XP
Session Loot: 3 masterwork warhammers, 3 masterwork chain mail, 3 masterwork steel heavy shield, 3 zero pistols (4 charges each), 2 bang grenades, +1 mithral agile breastplate, +1 darkwood heavy wooden shield, +1 keen shock adamantine rapier, masterwork cold iron morningstar, handy haversack, alchemist's lab, cleric's kit, 200 GP.
Sunday, December 7, 2014
Jelly Babies
Descending into the mining shaft, following the rails of a pair of mining carts. Adjacent to the main mining cavern, the party finds an outpost. Moving in, Kushii detects and disarms a trapped door. The party spies a colony of vegepygmies, worshiping some weird stone egg. On the south wall, "The curved Elven blade comes" in orcish. Lars is able to make contact and inquire about the path of the emkrah.
Through a side door the party crosses a side room, into a hallway where an ochre jelly engages the party but proves not to be much of a threat. The ochre jelly had removed the trail the emkrah was leaving. Further down the hallway, the party spies a group of morlocks morning over the loss of one of their comrades. Not to let an opportunity pass, Lars goes invisible and pretends to be the spirit of their fallen friend and admonishes the morlocks to help the party when they arrive. The morlock leader agrees, and after a few moments Lars announces himself and gains the help of the chieftain, heretofore referred to as 'Rubbish'.
Leading the party down into the lower caverns, the party ambushes a group of derro digging at some metallic object imbedding in the stone. The party quickly dispatches them and loots the area. Over in the next cavern, a mural of ancient mythology where gigantic tentacled horrors roam the countryside covers the wall and the smell of urine fills the air. Troglodytes mill about and the party ambushes and loots them as well.
Jelly cubes (Gelatinous Cubes) are blocking the passage down into the lower caverns. The poor jellies are savagely overcome by the energetic adventurers. More looting happens. The party retreats to recuperate, before descending below.
==========
Session Characters: Kushii, Lars, Luce, Billy
Session XP: 3400 XP each.
Session Loot: 75 GP, 40 SP, Aquamarine (450 GP), Chrysoberyl (100 GP), Green Spinel (60 GP), Hematite (10 GP), Moonstone (40 GP), Obsidian (10 GP), Smoky Quartz (35 GP), Masterwork Breastplate (350 GP), Masterwork Chain Shirt (250 GP), Masterwork Falchion (375 GP), Oil of Mage Armor (50 GP), Oil of Magic Weapon (50 GP), Potion of Ant Haul (50 GP), Scroll of Aqueous Orb (375 GP), Wand of Prestidigitation (375 GP). 56 PP, 453 GP, 500 SP, 2800 CP, Masterwork Composite Longbow [+3 Str] (700 GP), Masterwork Scale Mail (200 GP), Masterwork Shortbow (330 GP), Potion of Feather Step (50 GP), Potion of Magic Fang (50 GP), Potion of Pass without Trace (50 GP), Potion of Protection from Chaos (50 GP), Potion of Stabilize (25 GP). 30 PP, 230 GP, Amethyst (110 GP), Green Spinel (40 GP), Onyx (60 GP), Topaz (400 GP).
Through a side door the party crosses a side room, into a hallway where an ochre jelly engages the party but proves not to be much of a threat. The ochre jelly had removed the trail the emkrah was leaving. Further down the hallway, the party spies a group of morlocks morning over the loss of one of their comrades. Not to let an opportunity pass, Lars goes invisible and pretends to be the spirit of their fallen friend and admonishes the morlocks to help the party when they arrive. The morlock leader agrees, and after a few moments Lars announces himself and gains the help of the chieftain, heretofore referred to as 'Rubbish'.
Leading the party down into the lower caverns, the party ambushes a group of derro digging at some metallic object imbedding in the stone. The party quickly dispatches them and loots the area. Over in the next cavern, a mural of ancient mythology where gigantic tentacled horrors roam the countryside covers the wall and the smell of urine fills the air. Troglodytes mill about and the party ambushes and loots them as well.
Jelly cubes (Gelatinous Cubes) are blocking the passage down into the lower caverns. The poor jellies are savagely overcome by the energetic adventurers. More looting happens. The party retreats to recuperate, before descending below.
==========
Session Characters: Kushii, Lars, Luce, Billy
Session XP: 3400 XP each.
Session Loot: 75 GP, 40 SP, Aquamarine (450 GP), Chrysoberyl (100 GP), Green Spinel (60 GP), Hematite (10 GP), Moonstone (40 GP), Obsidian (10 GP), Smoky Quartz (35 GP), Masterwork Breastplate (350 GP), Masterwork Chain Shirt (250 GP), Masterwork Falchion (375 GP), Oil of Mage Armor (50 GP), Oil of Magic Weapon (50 GP), Potion of Ant Haul (50 GP), Scroll of Aqueous Orb (375 GP), Wand of Prestidigitation (375 GP). 56 PP, 453 GP, 500 SP, 2800 CP, Masterwork Composite Longbow [+3 Str] (700 GP), Masterwork Scale Mail (200 GP), Masterwork Shortbow (330 GP), Potion of Feather Step (50 GP), Potion of Magic Fang (50 GP), Potion of Pass without Trace (50 GP), Potion of Protection from Chaos (50 GP), Potion of Stabilize (25 GP). 30 PP, 230 GP, Amethyst (110 GP), Green Spinel (40 GP), Onyx (60 GP), Topaz (400 GP).
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