Sunday, August 24, 2014

Gonna Rock This House

Zayifid, a really tall fellow with a posh beard, wanders into Kelmarane and wants to speak to Almah and the heroes.  So word gets to Lars from his the shop in the battle market, and Almah arrives about the same the party does.  Zayifid warns that the Carrion King still lurks in the mountains and is planning to attack Kelmarane.  He reluctantly suggests that the party strike first, and take down the House of the Beast.  After a few drinks, he wanders back out of town.

Well rested after their year vacation, the party jumps at the chance for some action.  The party stocks up on supplies and heads out following the river up toward the Pale Mountain.  After switching off the river path, to one that heads a little more northerly, the party encounters a gnoll patrol.  Quickly dispatching the gnolls, the group interrogates the lone surviving gnoll.  He is from the White Canyon tribe, and that the White Canyon is a few miles ahead.  The party also asks about treasure, the only place the gnoll can think of is Hammerfalls and the mysteriously abandoned dwarven enclave that resides under the falls.  The party talks Lars down from jumping at the possibility of dwarven treasure.  Instead, the party decides to dress-the-part, and just wander through the village quietly and continue the path.  Kushii impersonates a gnoll, and everything goes as planned.

Rounding up the mountain, the party finally lays eyes on the House of the Beast.  Spotting some recently escaped slaves, the party gears them up and they agree to help out, after Kushii sweet-talks them into it.  Going around to the east gate, the party decides to assault the two hyaenadon-riding gnoll rangers.  The rangers aren't too tough, although the hyaenadons are particularly vicious.

The party makes the scene look like the White Canyon tribe raided the gate.   And they sneak off into the mountains to camp and regroup for the next foray into the House of the Beast.

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Session Characters:  Scarlett, Luce, Lars, Kushii, and Billy
Session XP:  1280 XP each
Session Loot:  2- masterwork scimitars, 2- masterwork composite longbows (+4 STR), 2- studded leather armor +1, sting chuck, 40 arrows (poisoned with large scorpion venom: injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.)

Saturday, August 23, 2014

Game Update: Payout and Loot Sheet

It looks like the party is going to have 2,000+ GP payout.  [EDIT:  The payout is 2500 GP]  There is another 10,000 GP of loot on the loot sheet.  Remember to suggest items to be dispensed to our infrequent players.

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Loot sheet:
Qty Item
1 Scroll of Detect Magic (12.5 GP)
1 Wand of Cure Light Wounds (750 GP)
1 Scroll of Magic Weapon (25 GP)
1 Wand of Know Direction (375 GP)
1 masterwork spear (302 GP)
1 Scroll of Slipstream (150 GP)
1 Wand of Prestidigitation (375 GP)
1 Potion of Hide from Animals (50 GP)
1 Wand of Inflict Light Wounds (750 GP)
1 Masterwork Longbow (375 GP)
1 Potion of Sanctuary (50 GP)
1 Scroll of Cure Light Wounds (25 GP)
1 Scroll of Shield of Faith (25 GP)
2 small masterwork mithral chain shirts (1100 GP)
1 small masterwork cold iron heavy mace (324 GP)
1 small masterwork adamantine heavy mace (3012 GP)
2 small masterwork heavy wooden shield (157 GP)
1 Scroll of Restoration (700 GP )
1 wand of enlarge person [10 charges] (150 GP)
1 wand of mud ball [23 charges] (345 GP)
1 wand of expeditious excavation [18 charges] (270 GP)
1 wand of mending [24 charges] (180 GP)
1 book “journey of the dead in ancient Osirion” (400 GP)
1 oil of grease (50 GP)
1 scroll of bless (25 GP)
1 scroll of obscuring mist (25 GP)
1 Scroll of Delay Poison (150 GP)
1 Potion of Remove Fear (50 GP)
1 Potion of Resistance (25 GP)
1 Potion of Sanctuary (50 GP)
1 Scroll of Identify (25 GP)
1 Beneficial Bandolier
30 Alchemical cartridges (paper)
1 Gunslinger's Kit
1 Handy Haversack
2 Medium Pistols
1 Cold Iron Masterwork Longsword
1 Handy Haversack
1 Medium masterwork composite shortbow (+1)
1 Scroll of Protection from Evil (25 GP)
1 Scroll of Shield of Faith (25 GP)
1 Scroll of Summon Nature's Ally I (25 GP)
1 Wand of Shocking Grasp (750 GP)
1 Masterwork longspear (305 GP)
1 Potion of Cure Moderate Wounds (300 GP)
1 Potion of Remove Fear (50 GP)
1 Scroll of Inflict Moderate Wounds (150 GP)
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Don't forget to level up.

A Year In Kelmarane

Heroes one and all, the party is the center of a celebration.  Almah bestows the title of "Knight Protector of Kelmarane" to each party member.  The party is also granted ownership of the Wharfmaster's Manor, in no small part to keep an eye on the harpy Undrella and her shop.

Lars starts a business, Chinchilla and Associates, in the battle market, and over the course of a year makes a little money, but acquires a strange elven adamantine blade. [3000 GP payout]

Luce and Scarlett lead patrols to deal with any gnolls wandering into the Kelmarane surrounds.  Alma pays a 250 GP per month salary for the activity.  [3000 GP payout]

Kushii explores the powers of Tempest, and her moldspeaker abilities.  She learns to summon Tempest from mold dust for 3 hours per day, as long as the actual weapon is not within 30 feet.

Billy helps out with the restoration and protection of the Sarenrae Church.  He is given the title Abbot-Protector of Kelmarane's Sarenraen community, ranking 2nd only to the high priest, who arrives a few weeks after the celebration.   Billy studies the teachings of Sarenrae and religions in general.  Billy is given a relic of the church as a reward for his service.


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Other party members will have to review the options and choose how they spent their time in Kelmarane.

Tuesday, August 12, 2014

Game Update: Character Advancement

Kushii, Lars, Luce, and Billy advance to the 6th level.

All other party members advance firmly into the 5th level.

Sunday, August 10, 2014

The Liberation of Kelmarane

An orc walks into a bar.   Then she rips it down and stomps it into the ground, so she'll never suffer that indignity again.  Then she hands a note for party, that Uncle Tolo needs to talk with the dark elf, and she's the replacement.  The party nods speechless, as the almost 6' symbol-scarred green monster smiles a tusky smile.

Searching around the crypt reveals everything that should be dead is dead.  And although there is some loot to be had, Billy is very reluctant to desecrate this space.  Billy was a temple guard in Katapesh, and they spent quite a bit of time teaching him not to take things from sacred places.

The party goes down into the well, and explores the passage to find another series of crypts.  The coffer corpses really weren't much of a threat.  Getting to a great big door at the end of the passage, the party buffs up and goes in.

At first there is Kardiswan in an earthen cavern.  Kardiswan starts talking some smack that makes no since.  Fight?  Sure.  Billy starts acting a bit weird calling Kardiswan a horrific monster, but the fight goes on.  Kushi and eventually the others, finally see the scorpion-crossed-with-a-dragonfly bizarre monster for what it truly is.  The monster seeming toys with the party, until it starts making for the door and out into the passageway.  Kushi goes down, but Luce, sensing the end is near, charges to vanquish the monster.  The illusion covering the room fails, and the party sees the area clearly.  Alas, the evil that was Xulthos is no more.

Alma has a big party in Kelmarane, and Uncle Tolo has something special for the party.

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Session Characters:  Kushii, Billy, Lars, Luce, and Scarlett
Session XP:  1120 XP each
Session Loot:  TBD

Saturday, August 2, 2014

Bang a gong and set fire to the rain.

A dark elf walks into a bar.  Well, not a bar really.  More like the room where the party was camping, which can smell like a bar at times.  Anyway, back to the elf.  So this elf comes with a note from Uncle Tolo to hurry up.  The captured bard was lead back for medical treatment.

The party moves on, and hears talking behind a door.  They kick open the door and move in to find a room full of urns, vases, and statues.  There are also five hobgoblins and two humans.  The humans are in explorer gear, and are well equipped.  Billy makes eye contact with the human with the two pistols.  Time slows down, a drop of sweat crawls down through the air.  Fingers flex, eyes squint, and Billy moves first and whips his musket around to fire right into the other Gunslinger's chest.  Time speeds up and combat continues.  The hobgoblins do not fare very well as Luce, Kushii, and Itarildë wade through them like they are meat puppets.  The gunslinger dies, but they manage to capture the bard alive.  [Insert tortuous interrogation here.]  The party recovers the urn that matches Uncle Tolo's description, and a few others.

In another room, the pompous Janni is back with flind troops.  They do not do any better than last time, and the Janni is killed before he could get away.  Lars looks at the map and wonders, where the bottom of the sewer drain could be.  Only a ratfolk would be preoccupied by such thinking.

Back near the entrance, the party buffs up before entering the one remaining room on the level, using a map provided by the bard.  Opening the doors, the oder of burnt poop does indeed dwell here.  Along with a very stinky gibbering mouther.  The ghoulish torture equipment in this room only hints at the depraved horrors that must have taken place here.  The twisted aberration is a difficult opponent, but everyone wants out.  After killing the beast, only Billy and Lars seem enthusiastic about searching the room for loot.

Returning to Kelmarane, Alma hears the tales of the party's adventures and now considers them ready for the final task.  Alma has the interlock key to open the vaults below the church.  Many years ago, the Pactmasters forces imprisioned an evil creature that they could not defeat.  The party must go eliminate that evil, so Kelmarane can be free.

Down into the depths they go.  And after someone rings the gong, three angelic fire elementals appear and attach the party.  With swift and sure action, the party brings them low, and are ready to explore more.

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Session Characters:  Kushii, Lars, Luce, Billy, Itarildë Lúinwë
Session XP:  2160 XP each
Session Loot:  Benefical Bandolier, Alchemical cartridges (paper), Daggers, Gunslinger's Kit, Handy Haversack, Heavy Mace, Medium masterwork studded leather, 196 GP, 2 Medium Pistols, Medium Rapier, Arrows, Bard's kit, Cold Iron Mastwork Longsword, Handy Haversack, Medium masterwork buckler, Medium masterwork composite shortbow (+1), Medium masterwork rapier, Medium masterwork studded leather, 28 GP, 157 GP, 340 SP, 2300 CP, Agate (10 GP), Aquamarine (450 GP), Black Pearl (450 GP), Chrysoprase (45 GP), Citrine (40 GP), Deep Blue Spinel (90 GP), Malachite (10 GP), Moonstone (45 GP), Onyx (55 GP), Rock Quartz (9 GP), Smoky Quartz (45 GP), Tourmaline (90 GP), Turquoise (8 GP), Small Masterwork Light Steel Shield (159 GP), 93 GP, 360 SP, 2200 CP, Polished darkwood chalice (50 GP), set-six ivory dice (30 GP), Silver candelabra with holy symbol (75 GP), Scroll of Protection from Evil (25 GP), Scroll of Shield of Faith (25 GP), Scroll of Summon Nature's Ally I (25 GP), Wand of Shocking Grasp (750 GP), 32 PP, 302 GP, 270 SP, Masterwork longspear (305 GP), Potion of Cure Moderate Wounds (300 GP), Potion of Remove Fear (50 GP), Scroll of Inflict Moderate Wounds (150 GP)