Sunday, October 26, 2014

The Gang is All Here


Uncle Tolo pays 1000 GP to each character for recovery of the two urns.  Uncle Tolo also suggests showing the recovered scroll to Alma.  Alma's eyes widen as she examines the scroll and informs the party of its significance.  Alma knows an expert that can provide more information, and he is located in Katapesh.  Alma says she will provide a letter of introduction and Garavel with a few guards as escort.

The party takes a few days to prepare, load up, and then head out.   After a couple of days, as the party begins to camp at an oasis.  A giant sand worm attacks the party.  The party scatters apart as the monster bursts through the sand.  Billy hops up on the back of his camel and starts shooting.  The rest of the party closes in and discovers that the beast can spew both lighting and acid.  But the massive creature is no match for the hearty adventurers.

Then as the party leave the oasis the next day, some hapless rube [insert name here] asks to join the caravan.  He claims that bandits struck and he got separated.  No one trusts him.

A couple more days go by and the party is set upon by a large group of brigands and gnolls.  Seeing the havoc that they loosed on the oasis, the party readies for combat.  The gnoll pack leader is a sorceress and there is an ettin backing them up.  Charging into the fray Luce makes short work of everything he swings at.  Kushii follows.  Lars, Billy and Itarilde provide artillery support.  Victory is quickly won.

They still don't trust the rube.

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Session Characters:  Kushii, Lars, Luce, Billy, Itarilde
Session XP:  3300 XP each
Session Loot:  1000 GP each, 43 GP, obsidian unholy symbol of Rovagug (20 GP), wand of lesser restoration [19 charges], +1 studded leather (1615 GP), masterwork spear (302 GP), masterwork light crossbow (335 GP), cloak of resistance +1 (1000 GP), ring of protection +1 (2000 GP), obsidian unholy symbol of Rovagug (200 GP), 45 GP.

Sunday, October 19, 2014

Uncoiled, Deflaming the Salamander Brothers

Returning to the vent, the sulfurous gases belch forth to greet the party.   The earth mephit guarding the entrance didn't even know what hit him, the adventurers struck quickly and effectively.  Lars, thinking impatiently, divides up the group.  Kushii and Lars wander into a den of fire snakes, and battle on to victory.  Luce and Billy find a tougher fight, with two salamander brothers.

The group reforms and wanders into the salamanders den, battling two more salamander brothers.  Coming out to see what was the commotion, the salamander sorcerer, his brother, and the high priestess stumble into the rumble.  There is a long drawn out battle, made even longer by the reenforcement by a guardian belker.  The belker is a dangerous foe, but falls before it can bring much harm to bear.

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Session Characters:  Kushii, Lars, Luce, Billy
Session XP:  2800 XP each
Session Loot:  wand of summon monster II [17 charges] (1350 GP), three flasks of alchemists fire (20 GP each), small stone dagger (1 GP), ancient bronze ring (30 GP), eight lapis lazuli (8 GP each), demonic snake statue (200 GP), eight flasks of alchemists fire (20 GP each), six spears (2 GP each), potion of invisibility (300 GP), necklace (70 GP), bracers of armor +2 (4000 GP), iron staff (5 GP), masterwork silk robe (40 GP), +1 shocking spear (8302 GP), two masks (40 GP each), bloodstone (60 GP), +1 spiked light wooden shield (1163 GP), two black beads of force (3000 GP each), necklace of jet (240 GP), necklace of monkey's hand (hand of the mage, 900 GP), masterwork owl bear pelt cloak (40 GP), fifteen +1 arrows (690.3 GP), one sleep arrow wrapped in vellum (132 GP).

Sunday, October 12, 2014

The Long Arm of the Squid

At the end of the clam, restful area, an elaborate room vault down into the Pit of Screaming Ghosts.  The winding stair eventually spirals around a column into a vast cavern, with treasures as far as the eye can see.  As Lars makes for a pile of treasure, but finds out that it is all just an illusion.

Edimmus, the twisted undead spirits of genies, swirl about the room and attack the party.  Their shrieks are dangerous, but the party manages to slowly take them down, one by one.  Even during a blast of their gust of wind.

Moving into the ruins, the party encounters a room with a crystalline sand kraken.  Lars studies things for a moment, and says the magic words.  Lars enters the room and does not set anything off.  Luce then enters the room and the waiting beast attacks with all 10 tentacles, even reaching out into the hallway.  Billy and Itaridë move back further in the hall, and continue their ranged attacks.  Everyone else except Lars spends a few rounds grappled with the squid.  Distracted by so many tasty morsels, the sand kraken is taken down by ranged fire.

Back further, in the tomb of the ancient gnoll priestess Shirak, the party loots and finds the Scroll of Kakishon and a few other shiny objects.

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Session Characters:  Kushii, Karabella, Itarildë, Luce, Lars, Billy
Session XP:  2400 XP each.
Session Loot:  Periapt of Wisdom +4, +3 mithral chain mail, great axe of life stealing, scroll of Kakishon.

Sunday, October 5, 2014

Did Somebody Call a Doctor

Madfang, crazy guy behind the lobotomized gnolls, is wandering around his lab.  The party bushwhacks him and cleans out the operating room, his quarters, and few other places.

The banging behind the door can only be trouble.  Five Unchosen attack as soon as the door opens.  Keeping them pinned at the doorway, the party manages to make reasonably quick work of them.  No loot, just poo.

After double checking everything, the party descends under the throne into a calm, restful area.  Sneaking in Kushii and Billy are attacked by rasts.  Fiery, scab monsters, they fly about attacking everyone.  Slowly the party brings them down, one by one; each time narrowly escaping gaze and bite attacks.  Luce smashes the stone faces from which these beasts sprang.  At least the almonds are good.

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Session Characters:  Kushii, Lars, Luce, Billy
Session XP:  3400 XP each
Session Loot:  six injection spears (100 GP each), nine potions of calm emotions (300 GP each), anatomy scrolls (250 GP), potion of remove disease (750 GP), potion of neutralize poison (750 GP), potion of tongues (300 GP), +2 leather armor (4160 GP), masterwork dagger (302 GP), masterwork surgical tools (150 GP)