Returning to the vent, the sulfurous gases belch forth to greet the party. The earth mephit guarding the entrance didn't even know what hit him, the adventurers struck quickly and effectively. Lars, thinking impatiently, divides up the group. Kushii and Lars wander into a den of fire snakes, and battle on to victory. Luce and Billy find a tougher fight, with two salamander brothers.
The group reforms and wanders into the salamanders den, battling two more salamander brothers. Coming out to see what was the commotion, the salamander sorcerer, his brother, and the high priestess stumble into the rumble. There is a long drawn out battle, made even longer by the reenforcement by a guardian belker. The belker is a dangerous foe, but falls before it can bring much harm to bear.
==========
Session Characters: Kushii, Lars, Luce, Billy
Session XP: 2800 XP each
Session Loot: wand of summon monster II [17 charges] (1350 GP), three flasks of alchemists fire (20 GP each), small stone dagger (1 GP), ancient bronze ring (30 GP), eight lapis lazuli (8 GP each), demonic snake statue (200 GP), eight flasks of alchemists fire (20 GP each), six spears (2 GP each), potion of invisibility (300 GP), necklace (70 GP), bracers of armor +2 (4000 GP), iron staff (5 GP), masterwork silk robe (40 GP), +1 shocking spear (8302 GP), two masks (40 GP each), bloodstone (60 GP), +1 spiked light wooden shield (1163 GP), two black beads of force (3000 GP each), necklace of jet (240 GP), necklace of monkey's hand (hand of the mage, 900 GP), masterwork owl bear pelt cloak (40 GP), fifteen +1 arrows (690.3 GP), one sleep arrow wrapped in vellum (132 GP).
No comments:
Post a Comment