Sunday, July 27, 2014

We All Live In A Yellow Pub, Marine.

After a good night sleep, the party goes back to the Owlbear and kill it.  Then they resume their exploration of the crypts.  Going into a secret door, they find a room filled with a giant mushroom.  And it turns out, the mushroom doesn't like visitors.  Once the battle is underway, the mushroom releases a spore into the air that seems to affect everyone's sense of reality.  Some were melting, some were drowning, some were running away.  But everyone agreed, as they floated on purple clouds, that they needed to own and operate a yellow pub.  Somewhere in the haze, enough will comes to bear to destroy the dire fungus.  Everyone's heads clear, and the party regroups to move onward.

Back to a side corridor, the party forces its way into a well guarded room.  The dark stalker was not amused and turned out the lights.  Not able to overcome the deeper darkness, the party threw grease around, stumbles, summoned a pit, and pushed every area of the room.  Eventually the dark stalker, Luce, and Kushii fall into the pit.  The lights come on suddenly, and Kushii seems to be cleaning off quite a bit of blood.  The dark stalker is dead.

Going on, the party wanders into a room with a demon face scribed on the wall.  Stirges spring forth and attack the party, except for Luce who is wearing a demon mask from elsewhere in the crypts.  After Billy shoots the last stirge, the party decides to rest again.

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Session Characters:  Kushii, Billy, Lars, Luce, Karabella
Session XP:  1120 XP
Session Loot:  22 PP, 300 GP, 128 SP, 1090 CP, 22 GP, Scroll of Delay Poison (150 GP), Wand of Light (375 GP), 33 PP, 236 GP, 100 SP, Bloodstone (35 GP), Lapis Lazuli (9 GP), Obsidian (10 GP), Masterwork Whip (301 GP), Potion of Remove Fear (50 GP), Potion of Resistance (25 GP), Potion of Sanctuary (50 GP), Scroll of Identify (25 GP)

Sunday, July 20, 2014

And The Monsters Came Tumbling Down

Lars pep talks Barry to continue his slaughter of hobgoblin soldiers.  Barry leads the way, smashing his way through another door.  The five skeletons don't flinch as Barry runs by and begins smashing another door, but they begin to move as the party approaches.  They party makes quick work of the skeletons, as Barry gives up on the iron door and smashes through a wooden one instead.  Kushii works the chime of opening and succeeds in getting the iron door open.  Inside the room, Barry has charged the fiendish earth elemental, as the yellow and brown robed figured take cover behind him.  The party hears a clap of thunder and gets a whiff of ozone.

Zhadora follows the wight-train into the northern door, and Luce and Kushii move in through the southern one.  Lars, Max, and Billy follow in and start their mayhem.  One of the robed figures strikes at Barry with another lightning bolt.  Barry and the elemental trade blows as the first of the priests falls.  Focus then falls to the robed arcane caster, as the earth-fiend strikes Barry again.  The robed priest moves into the corner, and the party re-positions to engage.  The elemental strikes down Barry and moves between Luce, Kushii, and Lars.  The wight-spawn attack the party.  Zhadora tries to end-round the escaping priest, by going out another exit.  After the rock monster falls, Billy follows Zhadora.  The last of the wight-spawn is defeated quickly.

The Priest exits into the next room, where Lars gets a glimpse of a minotaur.  Then an obscuring mist fills the area, cutting of any visibility.  The party tentatively moves into the misty room, Zhadora finds her way to the Minotaur.  Lars goes invisible and moves past most of the ruckus, in search of the escaping priest.  The group battles on with the minotaur.  And Lars wanders into the owlbear room, sneaks by, and catches up to the priest.

Lars catches up with priest, and bloodies him with the ring of the ram, just as the goes into stirge room.  Lars hears a scream, then takes some damage from the surge of negative energy.  Lars retreats back to the party, as he hears more screaming.  Later, the party recovers the body of the priest and finishes off the two remaining stirges.

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Session Characters:  Zhadora, Miracle Max, Kushii, Billy, Luce, Lars
Session XP:  1379.2 XP each
Session Loot: 122 GP, 30 SP, 4000 SP, diamond (1000 GP), 2 small masterwork mithral chain shirts (1100 GP each), small masterwork cold iron heavy mace (324 GP), small masterwork adamantine heavy mace (3012 GP), 2 small masterwork heavy shields (157 GP each), scroll of restoration (700 GP), wand of enlarge person [10 charges] (150 GP), wand of mud ball [23 charges] (345 GP),  wand of expeditious excavation [18 charges] (270 GP), wand of mending [24 charges] (180 GP), book "journey of the dead in ancient osirion" (400 GP), 65 GP, 400 SP, 1300 SP, milky quartz (35 GP), large masterwork greataxe (340 GP), masterwork rapier (320 GP), oil of grease (50 GP), scroll of bless (25 GP), scroll of obscuring mist (25 GP).

Sunday, July 13, 2014

Can't Get Enough Of Your Blood, Baby. -Barry Wight

The party, rested and ready, sees that the coast is clear.  They sneak over an check on the room where the wights were last located.  Still there, the party plans their attack.  Inside the room, there were only three wight-spawn.  The fourth was elsewhere.  Luce took the brunt of the response, but the spawn were dispatched quickly.  Only a couple of rooms over, Benson the third was lurking about.  Kushi was the front man taking the hit, for that encounter.  Benson had amassed his own pile of loot.  Lars finally gets to read, "The line of Garthok shall be hidden until the keep is laid to ruin", the dwarven note by the small pit.

Backtracking to finish searching the second level, the party discovers a room full of ghouls.  Zhadora gets bitten in the opening round, but shakes off the fever once combat is over.  The party makes one last sweep for secret doors, then rests again before descending to the third level.

At the bottom of the stair, a simple door with many scuff marks, waits for the party.  Inside there are two shredded darkmantle corpses on crumbled torture equipment.  The next rooms doors are battered down, one with a tiny dragon corpse and treasure.  Then, peeking around the corner is the towering hobgoblin barbarian wight smashing his fists into a wall.  Lars polishes up his spellcasting prowess and manages to get control over the rage-wight.  Lars hands him a mace to help him pound through the wall, where there is also a secret door.  With weapon in hand, Barry Wight has no trouble smashing in the secret door and then catching a chest full of heavy crossbow bolts.

With the hobgoblins is Errid Vellishi, the Janni warrior that fought with the party earlier.  Barry Wight charges the barricade they've erected.  The rest of the party files in and eventually pushes Errid back into the other room, while the Hobgoblins and Barry fall into a magical pit.  Kushi, Zhadora, and Billy leap over into the other room.  They take out Errid, but manage to wake up the Owlbear guardian of the room.  The owlbear takes a couple of nics before Billy makes a spectacular shot and scatters owlbear brains all over the wall.

What will the party do?  In three rounds, the pit disappears. Barry Wight and his spawn will be looking for blood.   If Barry had a few ranks in Perform (Singing), I'm sure we'd hear the smooth, soulless sounds of singing from the deep, dark pit.

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Session Characters:  Miracle Max, Zhadora, Luce, Lars, Kushi, Billy
Session XP:  800 XP each
Session Loot:  4 GP, 22 SP, Agate (11 GP), Lapis Lazuli (11 GP), Masterwork Spear (302 GP), 60 GP, Black Pearl (350 GP), Garnet (90 GP), Milky Quartz (60 GP), Zircon (45 GP), Scroll of Slipstream (150 GP), Wand of Prestigitation (375 GP), Scroll of Restoration (700 GP), Potion of Hide from Animals (50 GP), Wand of Inflict Light Wounds (750 GP), 15 GP, 93 PP, 780 GP, 250 SP, 2200 CP, Aquamarine (500 GP), 2- Chrysoprase (50 GP), Coral (80 GP), Moonstone (60 GP), Zircon (40 GP), Masterwork Longbow (375 GP), Masterwork Longsword (315 GP), Potion of Sanctuary (50 GP), Scroll of Cure Light Wounds (25 GP), Scroll of Shield of Faith (25 GP).


Sunday, July 6, 2014

Wight Out

The party spends a few days in Kelmarane, regrouping, selling off loot, and reequipping.  Old Zastoran (Krieger) is telling Alma and the party that trouble stirs deep below the ancient shrine.  The omens are becoming dire, and the heroes should be very careful.

Returning to the crypts, the party discovers that many of the doors have been smashed and obliterated.  It is as if a wrecking crew came through in a hurry, demolishing each door as they went.  Following the trail of smashed doors, whatever had made its way through went down into the third level.  The adventurers trace back the scene to head to the origin of the latest activity.  A room of four skeletons does not offer much resistance, but working their way past a shadow strikes at them.  Combat is swift and decisive, the shadow is no more.

The group finds a secure stone door and open it, discovering a wight.  But not a wight of hobgoblin origin.  This wight is much older, back to the days of when the crypts were being used actively, thousands of years ago.  The hearty group easily dispatches the wight, and they explorer onward.  Lars inquires if Luce would cast Detect Traps, but Luce responded "I'm not that kind of cleric."

All seems quiet, until the party opens the door to find the next room full of swarming spiders.  Lars has a brainy moment, and informs the party that weapons won't work.  Magic and area damage are the key.  Kushi and Luce are covered trying to combat the vermin, while Billy tosses alchemist fire and Lars fling spells.  Kushi breaks out a torch and tries to burn out the critters.  Luce and Kushi are bitten many times, but Kushi also falls under the influence of their poison.  Eventually the spider swarms are beaten down.

The next room Kushi hears the hissing of wights, Luce overhears the phrases "Magic Rat" and "But why did they call you Benson".  Using detect undead, the group figures out there are four undead in the next room and opt to scout around then camp before assaulting the room full of wights.

Backing around, there is a room with a weird statue and fountain, then the long hall leading to the room where the wight bomb was set off.  The party sees the door they left open, still in that state, and they decide to go back an camp without going any further.

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Session Characters:  Lars, Luce, Kushi, Billy
Session XP: 1035 XP each
Session Loot:  28 GP, Scroll of Detect Magic (12.5 GP), Wand of Cure Light Wounds (750 GP), 29 GP, 42 SP, 150 CP, Scroll of Magic Weapon (25 GP), Wand of Know Direction (375 GP).


 


Saturday, July 5, 2014

Game Update: Payout

This is the payout for the last several sessions.  It does not include any amounts for the unallocated items.  Uncle Tolo says that with the tales of your heroic deeds, in the future he may be able to negotiate better wholesale prices for the party's goods (i.e. from 50% to 55%).

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Unallocated items:
  Scroll of Fog Cloud
  Wand of Spark
  Masterwork Short Sword
  Masterwork Great Sword
  Oil of Purify Food and Drink
  Potion of Pass without Trace
  Scroll of Summon Monster I
  Potion of Guidance
  Potion of Remove Sickness
  Scroll of Protection from Law
  Scroll of Touch of the Sea
  Wand of Bleed
  Scroll of Bull's Strength
  Wand of Protection from Chaos
  Masterwork Chainmail
  Masterwork Heavy Wooden Shield
  Masterwork Falchion
  Mithral Chain Shirt
  Potion of Barkskin
  2-Potions of Bull's Strength
  2-Potions of Bear's Endurance
  3-Potions of Cure Moderate Wounds

Party Fund, current balance:  1,269.30 GP
Each Party Member receives:  2,000.00 GP

Some of the unallocated items may have been allocated, so we'll review everything next game session.

Game Update: Character Advancement

Lars, Luce, Kushi, and Billy are now 5th level.  All other party members are 4th level.