The party continues exploring and finds a room with ten skeletons, and makes short work of them. Next door a shadow attacks through a portcullis, and his stash is much better than the empty handed skeletons.
Another room, twelve skeletons. Lars cringes as Billy fires his musket with six gold piece increments at a monster that will have no treasure. Billy seems fine with making the loud band noise. Kushi finds another arrow trap, and keeps insisting that she's just not that kind of rogue. Billy points out that he's not a rogue at all, just a short-attention-span fighter.
The next room turned out to be most entertaining. A large, brutish hobgoblin was sitting behind a table with a dozen tankards filled with various brews. Several casks of various ales line the border of the room. Rogrock invites the party to sit down and have a drinking contest. Luce wanders up to the table, while Billy twitches in the corner. After several rounds, Luce is doing very well at keeping up with this monstrous example of his kin. Rogrock slides a wanted poster that shows a very detailed drawing and description of the party and the comment to kill them.
Combat breaks out around the table, and Rogrock is deadly with his falchion. The party scatters around the room, but after a few rounds has not made much progress. Benson Woodhouse manages to kill two hobgoblins with his level draining ability, before Rogrock smites him brutally. Billy makes a dash across the room to draw fire, and Lars sinks the two would-be wight spawn down into a pit as a few neighbor hobgobins wander into the room from next door. Things are looking bad, and everyone focuses on thinning out the hobgoblins, before bringing to bear lethal force against Rogrock. Billy scores a critical with his musket to finally bring down the hobgoblin brute. Lars convinces a few of the hobgoblins to run for it before the wights get them, only to be cut down by Kushi and Luce as they exit the room.
With a most strategic, deliberate, and lucky withdrawl, the party exits out as the pit spell fades and two full-fledges wights rise up from below ground. As a last parting shot, Lars casts control undead and successfully befriends another wight, telling him to feed on all of the dying hobgoblin warriors. The party shuts the iron door to the room from which they entered, and spike it shut. Retreating to the entrance of the crypt, Lars giggles "wight bomb".
Farewell Benson Woodhouse. Hello new Benson Woodhouse. What horrors will await the party upon their return...
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Session Characters: Kushi, Lars, Luce, Billy
Session XP: 2092.5 XP each
Session Loot: 1069 GP, masterwork falchion, 6 javelins, mithral chain shirt, 1 potion of barkskin, 2 potions of bear's endurance, 2 potions of bull's strength, 3 potions of cure moderate wounds, masterwork backpack, 3 longswords, 3 longbows, 46 arrows, 50 GP, aquamarine (450 GP), jasper (65 GP), rose quartz (45 GP), saltwater pearl (80 GP).
Sunday, June 29, 2014
Saturday, June 14, 2014
Meet Benson Woodhouse
Descending to next level, the party spies a room with a rust monster. After the party engages the beast in combat, the seven Duergar in the next room wander into the fray. Interestingly they are armed with wooden quarterstaves and leather armor. The party soon vanquishes them and resumes exploring.
Entering a dark room, the party battles a wight. Lars tries to control it, but no luck. The party destroys the undead creature. A couple of rooms over a 2nd wight waits for Lars to try again. Luck shines on Lars and the wight becomes friendly. After a bit of conversations, the wight is named Benson Woodhouse, and equipped to explore the rest of the crypts with the party.
A couple of rooms with skeletons do not offer much sport for the party, but the nasty traps guarding the treasure do. Billy's eyes gleam with the shine of platinum.
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Session Characters: Kushi, Lars, Luce, Billy
Session XP: 1842.5 XP each
Session Loot: 7 leather armor, 7 quarterstaves, 21 javelins, 20 GP, Scroll of Spiked Pit (375 GP), Wand of Disguise Self (750 GP), 5 GP, 30 SP, Masterwork Chainmail (300 GP), Potion of Enlarge Person (50 GP), 28 PP, 253 GP, 66 SP, 70 CP, Carnelian (65 GP), Freshwater Pearl (9 GP), Pyrite (11 GP), Turquoise (10 GP), Masterwork Heavy Wooden Shield (157 GP), 12 GP, 87 SP, 130 CP, Azurite (8 GP), Shell (11 GP), Copper brazier with religious markings (50 GP), Decorated silver plate (60 GP), Gold bowl with dragon engravings (400 GP), Silver and glass decanter (75 GP), Silver chess set (50 GP), Silver comb with gold handle (125 GP)
Entering a dark room, the party battles a wight. Lars tries to control it, but no luck. The party destroys the undead creature. A couple of rooms over a 2nd wight waits for Lars to try again. Luck shines on Lars and the wight becomes friendly. After a bit of conversations, the wight is named Benson Woodhouse, and equipped to explore the rest of the crypts with the party.
A couple of rooms with skeletons do not offer much sport for the party, but the nasty traps guarding the treasure do. Billy's eyes gleam with the shine of platinum.
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Session Characters: Kushi, Lars, Luce, Billy
Session XP: 1842.5 XP each
Session Loot: 7 leather armor, 7 quarterstaves, 21 javelins, 20 GP, Scroll of Spiked Pit (375 GP), Wand of Disguise Self (750 GP), 5 GP, 30 SP, Masterwork Chainmail (300 GP), Potion of Enlarge Person (50 GP), 28 PP, 253 GP, 66 SP, 70 CP, Carnelian (65 GP), Freshwater Pearl (9 GP), Pyrite (11 GP), Turquoise (10 GP), Masterwork Heavy Wooden Shield (157 GP), 12 GP, 87 SP, 130 CP, Azurite (8 GP), Shell (11 GP), Copper brazier with religious markings (50 GP), Decorated silver plate (60 GP), Gold bowl with dragon engravings (400 GP), Silver and glass decanter (75 GP), Silver chess set (50 GP), Silver comb with gold handle (125 GP)
Sunday, June 8, 2014
Peek-a-boo Hobgoblins
Reinforced by some of Kelmarane's finest, the party finishes its sweep of the upper level of the crypts. First they battle a scorpion, but then the party finds a door with chatter taking place. Setting up the ambush, Lars cooks up a plan where he can make the door invisible. Luce and Billy are ready to taunt the occupants, who are speaking goblin. Everyone else is ready to pile it on. So, the door goes poof, Luce and Billy give the hey-nonny-nonny. The hobgoblins have a contraption aim at the door that consists of five heavy crossbows. They fire it at Luce and Billy, and in the process destroy the invisible door. Fighting at the door slows things down, until a few of the party members charge into the room showing off their acrobatics. The fighting is intense, and Billy sets the crossbow contraption on fire. The last hobgoblin that falls, changes form into a tall gaunt featureless humanoid. Some people would wonder why there is a doppleganger impersonating a hobgoblin.
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Session Characters: Kushi, Lars, Luce, Billy, Alwin, Miracle Max, Zadora
Session XP: 400 XP each
Session Loot: 7 chain shirts, 7 longswords, 7 heavy wooden shields, 7 longbows, 140 arrows
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Session Characters: Kushi, Lars, Luce, Billy, Alwin, Miracle Max, Zadora
Session XP: 400 XP each
Session Loot: 7 chain shirts, 7 longswords, 7 heavy wooden shields, 7 longbows, 140 arrows
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