Heroes one and all, the party is the center of a celebration. Almah bestows the title of "Knight Protector of Kelmarane" to each party member. The party is also granted ownership of the Wharfmaster's Manor, in no small part to keep an eye on the harpy Undrella and her shop.
Lars starts a business, Chinchilla and Associates, in the battle market, and over the course of a year makes a little money, but acquires a strange elven adamantine blade. [3000 GP payout]
Luce and Scarlett lead patrols to deal with any gnolls wandering into the Kelmarane surrounds. Alma pays a 250 GP per month salary for the activity. [3000 GP payout]
Kushii explores the powers of Tempest, and her moldspeaker abilities. She learns to summon Tempest from mold dust for 3 hours per day, as long as the actual weapon is not within 30 feet.
Billy helps out with the restoration and protection of the Sarenrae Church. He is given the title Abbot-Protector of Kelmarane's Sarenraen community, ranking 2nd only to the high priest, who arrives a few weeks after the celebration. Billy studies the teachings of Sarenrae and religions in general. Billy is given a relic of the church as a reward for his service.
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Other party members will have to review the options and choose how they spent their time in Kelmarane.
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