Sunday, August 24, 2014

Gonna Rock This House

Zayifid, a really tall fellow with a posh beard, wanders into Kelmarane and wants to speak to Almah and the heroes.  So word gets to Lars from his the shop in the battle market, and Almah arrives about the same the party does.  Zayifid warns that the Carrion King still lurks in the mountains and is planning to attack Kelmarane.  He reluctantly suggests that the party strike first, and take down the House of the Beast.  After a few drinks, he wanders back out of town.

Well rested after their year vacation, the party jumps at the chance for some action.  The party stocks up on supplies and heads out following the river up toward the Pale Mountain.  After switching off the river path, to one that heads a little more northerly, the party encounters a gnoll patrol.  Quickly dispatching the gnolls, the group interrogates the lone surviving gnoll.  He is from the White Canyon tribe, and that the White Canyon is a few miles ahead.  The party also asks about treasure, the only place the gnoll can think of is Hammerfalls and the mysteriously abandoned dwarven enclave that resides under the falls.  The party talks Lars down from jumping at the possibility of dwarven treasure.  Instead, the party decides to dress-the-part, and just wander through the village quietly and continue the path.  Kushii impersonates a gnoll, and everything goes as planned.

Rounding up the mountain, the party finally lays eyes on the House of the Beast.  Spotting some recently escaped slaves, the party gears them up and they agree to help out, after Kushii sweet-talks them into it.  Going around to the east gate, the party decides to assault the two hyaenadon-riding gnoll rangers.  The rangers aren't too tough, although the hyaenadons are particularly vicious.

The party makes the scene look like the White Canyon tribe raided the gate.   And they sneak off into the mountains to camp and regroup for the next foray into the House of the Beast.

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Session Characters:  Scarlett, Luce, Lars, Kushii, and Billy
Session XP:  1280 XP each
Session Loot:  2- masterwork scimitars, 2- masterwork composite longbows (+4 STR), 2- studded leather armor +1, sting chuck, 40 arrows (poisoned with large scorpion venom: injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.)

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