Monday, September 1, 2014

Who Let The Dogs Out

Returning to the house of the beast, the party cautiously approaches the troglodytes and parleys with their leader, Grundmoch.  The troggies want the Carrion King and his traitorous impostor ally dead, so they agree to hide the party between trips into the House of the Beast.

Time for killing.  The party kills a snake, some gargoyles, another carrion guard and his doggie, then heads up into the minarets for a peek.  The party goes up into one and kills the resident spider, and finds their way into the lower level.

Sneaking in the back way, the party manages to surprise a big ogreish dude, that Luce drops with a single blow.  The party races through the dungeon looking for another fight before the buff spells wear off.  They find an alchemically disfigured larger than normal gnoll, kill it, and roll on to another area where they face off with a couple of carrion guards and their slaves.  The slaves don't really want to fight and the gnoll guards drop quickly.

The party searches around and finds another area 300' down near a geothermal fissure.  But they decide to go back and look for more gnolls, which they find in a giant domed room.  There are several hyenadon pens here, and three mounted carrion guards.  The party strikes quickly and dispatches the first guard.  One of the remaining guards runs toward the down stairs, presumably to raise the alarm.  Lars bags him with a pit, and the last remaining guard falls shortly after.

In the next area, Billy finds a crazy goblin cleric of Lamashtu.  The cleric rambles on all sorts of the comings and goings of the House of the Beast.  But most importantly, the party must kill the Carrion King so the temple can return to the worship of Lamashtu instead of the bug in the ground.

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Session Characters:  Luce, Lars, Kushii, Billy
Session XP: 4900 XP each
Session Loot:  2 rings of minor fire resistance (12000 GP each), 820 SP, 450 GP, amethyst (90 GP), turquoise (11 GP), scroll of obscuring mist (25 GP), silver tube (40 GP), wand of bear's endurance [37 charges] (3330 GP), 6 masterwork scimitars (315 GP each), 6 masterwork composite longbows (+4) (800 GP each), 7 +1 studded leather armors (1175 GP each), 2 sting chucks (0 GP each), 120 arrows [poisoned with large scorpion venom] (200.05 GP each), +1 chain shirt (1250 GP), +2 belt of mighty constitution (4000 GP), large great club (10 GP), ceramic brazier (500 GP), injection spear (100 GP), 2 copper arm bands (150 GP)

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