Sunday, March 9, 2014

Game Update: Campaign Modification

While GMing the Savage Tide, the rule for giving XP to absent characters was 50%.  This kept characters with 2-3 levels of the leaders, and kept the party from falling out of sync.  But there were moments where the party, as a whole, was too low level to have access to certain abilities that would have helped in critical areas.  Things were painfully difficult in certain moments in the Savage Tide campaign.

I am going to modify the absent character award to 75%, which should keep all the party members within 1-2 levels of the leaders throughout the campaign.

Since the Little Rascals are on the Medium Advancement track, I will have to add enough side adventures to keep the party at level.  The situation will probably need tweaking through the six adventure path books, but I should have sufficient resources to keep the game going at good pace.  I am hoping that the medium track allows for a longer time enjoying the 'sweet spot' of levels 5-12, and allows enough diversions to entertain everyone's character development.

Of course, this is a cooperative enterprise and I leave this open for all to discuss.

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