While GMing the Savage Tide, the rule for giving XP to absent characters was 50%. This kept characters with 2-3 levels of the leaders, and kept the party from falling out of sync. But there were moments where the party, as a whole, was too low level to have access to certain abilities that would have helped in critical areas. Things were painfully difficult in certain moments in the Savage Tide campaign.
I am going to modify the absent character award to 75%, which should keep all the party members within 1-2 levels of the leaders throughout the campaign.
Since the Little Rascals are on the Medium Advancement track, I will have to add enough side adventures to keep the party at level. The situation will probably need tweaking through the six adventure path books, but I should have sufficient resources to keep the game going at good pace. I am hoping that the medium track allows for a longer time enjoying the 'sweet spot' of levels 5-12, and allows enough diversions to entertain everyone's character development.
Of course, this is a cooperative enterprise and I leave this open for all to discuss.
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