On their journey back to Kelmarane to search for Felliped, the party was attacked by a blood lizard. The party got to experience the disgusting blood spew attack of the lizard, fortunately Jon was able to hop out of the way.
Once back at their forward base, the group begins to search door to door along the east end of the south road. Stealthily searching each building, they discover Felliped. He is in hungry, ill-equipped, wounded, but able to move out. While the party prepares to return to the monastery, Jon and Billy sneak over to the battle market. Billy sets up watch and covers Jon, while Jon climbs up to the balcony where the howler's tent is located. Jon tosses some alchemists fire over to the tent, and it immediately catches on fire. Jon hops down, and he and Billy return to the party and leave Kelmarane with shouts of fire in the distance.
Later that night, a band of gnolls show up and signal a parley with the guards on watch. Lars is summoned to translate. The gnolls are from the Three Jaw Tribe, and enemies of the Kulldis tribe that now occupies Kelmarane. He grudgingly states that he has been ordered to offer his help to the forces of Lady Almah. Dashki shows up and helps further the discussion with the gnolls. Almah trusts Dashki, but not the gnolls, and she whispers to Lars "if the gnolls look like they will betray us, cut them down and Dashki too if it comes to that."
Lars instructs the Three Jaw gnolls to use their hideout as a base and ambush any gnolls that patrol near that building. Lars renames them with more common sounding names Scrotanium, Scrotor, Testeclese, Testicullus, and Nads (the leader).
The party returns to Kelmarane and investigates the tannery, where Jon thought he saw an old woman. Well the old woman turned out to be a harpy. The party surrounded the house and knocked on the door. When the harpy answered, there was and immediate beat-down starting with a musket shot to the face. Her first action is to surrender and offer her help in defeating Kardswann, leader of the gnolls and ruler of Kellmarane.
The party gathers up Nads' group and plans to approach the guardian dire boar, with the guise of a gnoll delivery. The ambush strategy worked very well, except for Luce, who took a proper goring for the team. The party returned to the monastery to discuss the next step.
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Session Members: Luce, Lars, Kushi, Jon, and Billy
Session XP: 880 XP each.
Session Loot: gold necklace worth 130 GP, ring of the ram (37 charges)
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