Sunday, November 9, 2014

And... He's Gone.

After the dinner party, Rayhan and the party retire for the evening.  The party sets watches and all is quiet until the wee hours of the morning.  Then there comes a knocking.  Not really.  There was a noise at the gate.  Luce gets up, but before he can check, an elemental bashes in the door.  Several other thugs crash the party.  The rascally adventurers drag themselves out of bed and confront the band of thugs.  The thugs fall quickly, as if they are underpowered for the task.  Rushing up the stairs, the group discovers that Rayhan has been kidnapped.

The cops show up after the scrap.  Kazim warns the party that unless they can recover Rayhan in 24 hours, the Pactmasters will be forced to intervene.  Billy and Luce managed to drag several of the bodies off to a hiding spot, and Luce revived one for questioning.  They find out that the One Source Merchant Guild is behind the kidnapping and that little bastard Tamir led the kidnapping at the order of Father Jackal.

The party loads up on supplies, including several new and "gently used" pairs of pants.  Heading for the warehouse that Billy saw Tamir enter when he tailed him, Kushi disguises herself as a lady of the evening, and enters the front office.  Frontman for the One Source, Maysam Fajr, is not fooled and sets her pet cockatrices loose.  The party makes quick work of Maysam, the cockatrices, and a few thugs.  Peeking into the warehouse, the group spies a six guards milling around a score of slaves.  Sneaking into position, the party bushwhacks the guards and liberates the slaves.  Luce immediately puts them to work on his laundry, and they are offered freedom in exchanged for a year of service in Kelmarane.  The slaves accept the deal.

Going back and searching the front office again, the party finds the stairs down.  Exploring on, the party finds a barracks and completely overwhelm the thugs inside.

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Session Characters:  Kushii, Lars, Luce, Billy
Session XP:  3750 XP each
Session Loot:   seven potions of cure moderate wounds, four masterwork studded leather armors, nine masterwork short swords, four masterwork saps, nine masterwork hand crossbows, 78 bolts, four masterwork thieves’ tools, eighteen small flawed rubies worth 250 GP each, wand of cure moderate wounds (45 charges), chain shirt, +1 rapier, shortbow with 20 arrows, headband of alluring charisma +2, six potions of cure moderate wounds, six masterwork studded leather armors, six masterwork short swords, six masterwork saps, six masterwork hand crossbows with 60 bolts, six masterwork thieve's tools, twelve small flawed rubies worth 250 GP each.

1 comment:

  1. You forgot the scene at the market where the party stopped to buy supplies.

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