Sunday, March 22, 2015

Out Of The Frying Pan

Sailing off the edge of the world, into the mistbound realm of the Isle of Not, the party meets with the proteans.  As the friendly shaitan suggested, the proteans can send the party back through one of their primal chaos pools.  The party prepares themselves, and hops through the portal.

Swirling through a vortex of wind and fire, the party comes to in a brightly lit room with four archways.  For golems made of brass attack the party a couple of rounds later.  The brass men put up a good fight, but the party is victorious and loots the room.

Each of the archways is filled with a curtain of fire.  After studying the inscriptions above the doorways, and a couple of divination spells, Lars figures out that there is a numerical pattern clue.  So the party begins to take the doors in the prescribed pattern.

A ghostly visage talks to the party, though a mirror in one of the rooms.  He tells the tale of how the palace is cursed, trapping everyone inside, and that the party is the key to freeing him.

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Session Characters:  Kushii, Lars, Luce, Billy
Session XP:  3200 XP each
Session Loot:  57 SP, 33 GP, 100 CP, 800 GP, brass lamp (1000 GP), 75 SP, 39 GP, three gems (100 GP each), three gems (200 GP each), three gems (300 GP each), three gems (400 GP each).

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