Sunday, April 26, 2015

Splish, Splash, She Was Taking A Bath

A few rounds after the elder elemental falls, a group of large elementals come into the hall to continue the battle.  The party makes quick work of them and resumes the exploration of the hall.  In one room, they find a mirror that scries into the other areas of the reliquary.  The ghost dude shows up in the mirror again and yammers on about some artifact called the Impossible Eye being the key to the curse upon the palace.

At the last room, there is a fountain that fills the room with moisture and is cooler in temperature.  This provides some relief from the heat of the rest of the palace.  From out of the fountain, a marid takes shape and tells the party of her entrapment, the curse of the palace, the history of Jhavuhl, and what is probably the key to escaping.  The party agrees to help free her.

Reaching the end of this section of basement, the party goes back through the treasury to travel the molten canal.  At the other end, they find a brass boat hovering above the molten flow.  The party quickly move up the stairs behind the boat, and travel upward to a large room overlooking the flow below.   A brass juggernaut attacks from out of its alcove, but is simply too slow to surprise the party.  Defeating it quickly, the party travels over a smaller flow to a secret door.  This door leads up into a sewer drain on the level above.

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Session Characters: Kushii, Lars, Luce, Billy, Hazel, Khazzaur
Session XP:  2000 XP
Session Loot:  scale mail, masterwork heavy steel shield, masterwork war hammer, three short spears, 5 foot by 10 foot flying carpet, bag of holding (type 2), bag of spell components, 240 PP, wand of magic missile (CL 7, 17 charges, Lars), gold urn with sapphires (2500 GP), half-melted crown of adamantine (500 GP), cloak of resistance +2, minor ring of cold resistance, large +1 cold iron dagger.

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